AxiomOriginals

Originals built on proof.

Provably fair original games, designed for one casino at a time. Every round your players can check. Every claim on this page you can check right here.

On the right, a real round is being played by your browser: the house commits, you contribute, the round plays, the seed is revealed, and the maths is checked again in front of you.

  1. The house commits to a seed it cannot change.
    sha256 · computing…
  2. You bring a seed and a counter of your own.
    · nonce
  3. The round plays from both.
    0 safe picks · 1.00×
  4. Then the seed is revealed and anyone can check.
    ·······
Revealed seed hashes to the commitment
Mine positions recompute from the seeds
8

originals in production, each with a public verifier

254

test vectors pinning the odds, run on every change

92 – 99.9 %

RTP range per game, set by you, proven by the tests

1

integration for every title we ship, present and future

Four things we do. Most vendors do one.

Catalog games with your colours are easy to find. What is hard to find is a studio that will design your originals as if it were your own team, invent titles for you, build the one you dreamt up, and hand your developers the tools to do the same.

Bespoke, not a template

We design your originals the way an in-house studio would: art direction, motion, sound, names and lobby, all yours. Players should believe you built them, because in every visible way you did.

How a build works

Games nobody else has

Alongside the formats players expect, we invent titles of our own. Max Win is the first; more are on the bench. License one exclusively for your market, or commission a variant that stays yours.

See the catalog

Your idea, built

Bring a mechanic, a theme or a napkin sketch. We turn it into maths with a proven RTP, a verifier, a test suite and a finished game — in weeks, with you in the room for every decision.

The four phases

An SDK for your own team

The same engine we build on, as a TypeScript package: pure, deterministic, identical on the server and in the browser. One game contract gives your developers the fairness, the verifier and the bet details for free.

What the SDK gives you

In production today.

Eight titles, one engine. Shown here in our reference skin; none of your players will ever see this version.

All games, including what is next

Fairness players can check with tools they already trust.

Every single-player round is HMAC-SHA256 of a committed server seed over the player’s own seed and counter, turned into outcomes with unbiased rejection sampling. It is the scheme the crypto-casino audience already knows how to verify, and our results reproduce on the public verifiers they use.

Shared rounds go one step further: a public randomness beacon that does not exist yet when bets close, so nobody can know the result in advance. Not the player, not the operator, not us.

Open the verifier
// one round, from the seeds to the outcome
hash     = HMAC-SHA256(key = serverSeedBytes,
                       msg = clientSeed + ":" + nonce + ":" + cursor)
words    = hash as 32-bit big-endian integers
value    = first word below 2^32 − (2^32 mod range), mod range
outcome  = Fisher–Yates over the tiles with those values

// what the player checks afterwards
sha256(serverSeedBytes) === the hash published before the round
recompute(outcome)      === what they were shown

From a brief to a live game in four phases.

The same route every one of our titles has taken. It is a sequence, so the numbers are real.

  1. 1

    Research

    We study the mechanic and its market until the maths, the pacing and the feel are written down and agreed with you.

  2. 2

    Build

    Engine first: pure maths with the RTP asserted for every configuration. Then the game on top, in your skin, with your sounds.

  3. 3

    Prove

    A verifier ships with the game, the seed lifecycle is wired, and every public vector we can find is reproduced bit for bit.

  4. 4

    Launch

    Into your wallet through the seamless API, hosted by us or by you, with the retention layer switched on from day one.

A share of the revenue. Nothing before it.

We are paid a percentage of the gross gaming revenue your originals generate. No setup fee, no monthly minimum, and the bespoke design is part of the deal, not an invoice on top.

Percentage agreed per operator, stepping down as volume grows.

Exclusive titles carry a higher share or a market licence.

You own your skin and assets; the engine licence runs while we work together.

Monthly statements you can reconcile against your own ledger.

How pricing works in detail

Show us your brand. We will show you your originals.